MOL2 engaged with educational and training centres by:
- Introducing marine industries and the related employment opportunities to teenagers.
- Providing short courses on maritime technologies to students, while fostering industry involvement in the training programmes.
- Promoting careers for women in STEAM (Science, Technology Engineering, Arts and Maths)
MATES ‘Strategy Baseline Report’ Lines of Actions being addressed
The MATES Strategy Baseline report consists of results which were obtained from the extensive work carried out by the MATES partners; workshops with experts, Delphi questionnaires, desk-top studies and surveys. This report synthesises the MATES strategy baseline to bridge the skills gap between training offers and the industry demands in the Maritime Technologies value chain. The full report can be accessed here. Below are the Lines of Actions identified in the report (see pages 17 and 18) which MOL2 addressed (SB = shipbuilding):
- SB1: Digital and data driven technologies
- SB2: Automation and robotics
- SB3: Minimising environmental impact
- SB6: 21st century skills
- SB7: Ocean literacy
- SB8: Promoting women
- SP10: Health and safety
This pilot experience aimed to carry out knowledge transfer directly from shipyards to secondary schools, regarding the use of new technologies, and integrating that knowledge in the school curricula in Trieste (Italy).
Target Audience: Final year high school students (19 year old), school teachers, educational centres.
Methodology: In this Pilot Experience, MATES partner Cosnav Engineering engaged with students in their final year of high school (19 year old) to make them aware of digital technologies used in the shipbuilding and maritime sectors. An introduction to 3-D scanning of objects and photogrammetry was provided to students through an engaging and fun practical session. This consisted of students doing a 3-D scan of another classmate and/or object and then showing students how to obtain 3D models of marine organisms using an open source software. Also, a presentation about ocean literacy and educational games related to this topic was made to the students, in order to promote interest in the maritime industry.
- 3-D scanning
- Ocean literacy